Torque
Torque acting between two frames, defined by 3 input signals resolved in the frame specified by resolve_in_frame.
No force is transmitted, only torque. The torque balance ensures equal and opposite torques on frame_a and frame_b.
Usage
MultibodyComponents.Torque()
Parameters:
| Name | Description | Units | Default value |
|---|---|---|---|
resolve_in_frame | – | ResolveInFrame.FrameB() |
Connectors
frame_a- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
frame_b- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
torque_x- This connector represents a real signal as an input to a component (RealInput)torque_y- This connector represents a real signal as an input to a component (RealInput)torque_z- This connector represents a real signal as an input to a component (RealInput)
Variables
| Name | Description | Units |
|---|---|---|
r_0 | Position vector from frame_a to frame_b in world frame | m |
t_b_0 | Torque at frame_b resolved in world frame | N.m |
Behavior
Dict{MIME{Symbol("text/plain")}, String} with 1 entry: MIME type text/plain => "Error displaying result"
Source
"""
Torque acting between two frames, defined by 3 input signals resolved in
the frame specified by `resolve_in_frame`.
No force is transmitted, only torque. The torque balance ensures
equal and opposite torques on `frame_a` and `frame_b`.
"""
component Torque
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 950, "y1": 450, "x2": 1050, "y2": 550, "rot": 0}
},
"tags": []
}
}
torque_x = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 90, "y1": -50, "x2": 190, "y2": 50, "rot": 0}
},
"tags": []
}
}
torque_y = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 450, "y1": -50, "x2": 550, "y2": 50, "rot": 0}
},
"tags": []
}
}
torque_z = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 810, "y1": -50, "x2": 910, "y2": 50, "rot": 0}
},
"tags": []
}
}
structural parameter resolve_in_frame::ResolveInFrame = ResolveInFrame.FrameB()
"Position vector from frame_a to frame_b in world frame"
variable r_0::Position[3]
"Torque at frame_b resolved in world frame"
variable t_b_0::Dyad.Torque[3]
relations
r_0 = frame_b.r_0 - frame_a.r_0
frame_a.f = [0, 0, 0]
frame_b.f = [0, 0, 0]
# Torque balance at frame_a (t_b_0 is the world-frame torque)
frame_a.tau + resolve2(frame_a.R, t_b_0) = [0, 0, 0]
switch resolve_in_frame
case FrameA
t_b_0 = -resolve1(frame_a.R, [torque_x, torque_y, torque_z])
frame_b.tau = resolve2(frame_b.R, t_b_0)
case FrameB
t_b_0 = -resolve1(frame_b.R, [torque_x, torque_y, torque_z])
frame_b.tau = -[torque_x, torque_y, torque_z]
case World
t_b_0 = -[torque_x, torque_y, torque_z]
frame_b.tau = resolve2(frame_b.R, t_b_0)
end
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/Torque.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "140"}
}
]
}
}
endFlattened Source
"""
Torque acting between two frames, defined by 3 input signals resolved in
the frame specified by `resolve_in_frame`.
No force is transmitted, only torque. The torque balance ensures
equal and opposite torques on `frame_a` and `frame_b`.
"""
component Torque
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 950, "y1": 450, "x2": 1050, "y2": 550, "rot": 0}
},
"tags": []
}
}
torque_x = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 90, "y1": -50, "x2": 190, "y2": 50, "rot": 0}
},
"tags": []
}
}
torque_y = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 450, "y1": -50, "x2": 550, "y2": 50, "rot": 0}
},
"tags": []
}
}
torque_z = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 810, "y1": -50, "x2": 910, "y2": 50, "rot": 0}
},
"tags": []
}
}
structural parameter resolve_in_frame::ResolveInFrame = ResolveInFrame.FrameB()
"Position vector from frame_a to frame_b in world frame"
variable r_0::Position[3]
"Torque at frame_b resolved in world frame"
variable t_b_0::Dyad.Torque[3]
relations
r_0 = frame_b.r_0 - frame_a.r_0
frame_a.f = [0, 0, 0]
frame_b.f = [0, 0, 0]
# Torque balance at frame_a (t_b_0 is the world-frame torque)
frame_a.tau + resolve2(frame_a.R, t_b_0) = [0, 0, 0]
switch resolve_in_frame
case FrameA
t_b_0 = -resolve1(frame_a.R, [torque_x, torque_y, torque_z])
frame_b.tau = resolve2(frame_b.R, t_b_0)
case FrameB
t_b_0 = -resolve1(frame_b.R, [torque_x, torque_y, torque_z])
frame_b.tau = -[torque_x, torque_y, torque_z]
case World
t_b_0 = -[torque_x, torque_y, torque_z]
frame_b.tau = resolve2(frame_b.R, t_b_0)
end
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/Torque.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "140"}
}
]
}
}
endTest Cases
No test cases defined.
Related
Examples
Experiments
Analyses