BodyCylinder
Rigid body with cylinder shape. Mass properties are computed from the cylinder geometry and density. Optionally hollow (inner_diameter > 0). The two connector frames frame_aandframe_b are always parallel.
This component extends from Renderable
Usage
MultibodyComponents.BodyCylinder(render=true, color=world_default_body_color(), specular_coefficient=1.5, r=[0.1, 0, 0], r_shape=[0, 0, 0], diameter=0.05, inner_diameter=0, density=7700, dir=r - r_shape, length=norm_(dir), radius=diameter / 2, inner_radius=inner_diameter / 2, mo=density * pi * length * radius ^ 2, mi=density * pi * length * inner_radius ^ 2, m=mo - mi, r_cm=r_shape + normalize_(dir) * length / 2, R_body=from_nxy(r, [0, 1, 0]), I_diag_1=(mo * radius ^ 2 - mi * inner_radius ^ 2) / 2, I_diag_2=(mo * (length ^ 2 + 3 * radius ^ 2) - mi * (length ^ 2 + 3 * inner_radius ^ 2)) / 12, I_body=resolve_dyade1(R_body, [[I_diag_1, 0, 0], [0, I_diag_2, 0], [0, 0, I_diag_2]]), I_11=I_body[1, 1], I_22=I_body[2, 2], I_33=I_body[3, 3], I_21=I_body[2, 1], I_31=I_body[3, 1], I_32=I_body[3, 2], dir_normalized=dir / max(length, 1e-10))
Parameters:
| Name | Description | Units | Default value |
|---|---|---|---|
orientation_state | Orientation state carried by the internal body (None / Euler / Quaternion). Set to Euler or Quaternion to use this component as a freely-moving root body. | – | OrientationState.None() |
sequence | Euler-angle sequence used when orientation_state = Euler | – | [1, 2, 3] |
statePriority | State priority of the rotational state | – | 10 |
linearStatePriority | State priority of the linear (position/velocity) state | – | 1 |
render | – | true | |
color | – | world_defau...ody_color() | |
specular_coefficient | – | 1.5 | |
r | Vector from frame_a to frame_b resolved in frame_a | m | [0.1, 0, 0] |
r_shape | Vector from frame_a to cylinder origin, resolved in frame_a | m | [0, 0, 0] |
diameter | Diameter of cylinder | m | 0.05 |
inner_diameter | Inner diameter of cylinder (0 <= inner_diameter <= diameter) | m | 0 |
density | Density of cylinder [kg/m³] | – | 7700 |
Connectors
frame_a- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
frame_b- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
Variables
| Name | Description | Units |
|---|---|---|
r_0 | Position vector from origin of world frame to origin of frame_a | m |
v_0 | Absolute velocity of frame_a, resolved in world frame (= D(r_0)) | m/s |
a_0 | Absolute acceleration of frame_a resolved in world frame (= D(v_0)) | m/s2 |
Behavior
Source
"""
Rigid body with cylinder shape. Mass properties are computed from the
cylinder geometry and density. Optionally hollow (inner_diameter > 0).
The two connector frames `frame_a` and `frame_b` are always parallel.
"""
component BodyCylinder
extends Renderable(color = world_default_body_color())
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 50, "y1": 450, "x2": 150, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 850, "y1": 450, "x2": 950, "y2": 550, "rot": 0}
},
"tags": []
}
}
# Sub-components
translation = FixedTranslation(final r = r, render = false)
body = Body(final m = m, final r_cm = r_cm, final I_11 = I_11, final I_22 = I_22, final I_33 = I_33, final I_21 = I_21, final I_31 = I_31, final I_32 = I_32, orientation_state = orientation_state, sequence = sequence, statePriority = statePriority, linearStatePriority = linearStatePriority, render = false)
# Visualization shape
cylinder_shape = CylinderShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), r_shape = r_shape, length_direction = dir_normalized, length = length, width = diameter, height = diameter)
"Orientation state carried by the internal body (None / Euler / Quaternion). Set to Euler or Quaternion to use this component as a freely-moving root body."
structural parameter orientation_state::OrientationState = OrientationState.None()
"Euler-angle sequence used when orientation_state = Euler"
structural parameter sequence::Integer[3] = [1, 2, 3]
"State priority of the rotational state"
structural parameter statePriority::Integer = 10
"State priority of the linear (position/velocity) state"
structural parameter linearStatePriority::Integer = 1
"Vector from frame_a to frame_b resolved in frame_a"
parameter r::Length[3] = [0.1, 0, 0]
"Vector from frame_a to cylinder origin, resolved in frame_a"
parameter r_shape::Length[3] = [0, 0, 0]
"Diameter of cylinder"
parameter diameter::Length = 0.05
"Inner diameter of cylinder (0 <= inner_diameter <= diameter)"
parameter inner_diameter::Length = 0
"Density of cylinder [kg/m³]"
parameter density::Real = 7700
# Computed parameters
final parameter dir::Length[3] = r - r_shape
final parameter length::Length = norm_(dir)
final parameter radius::Length = diameter / 2
final parameter inner_radius::Length = inner_diameter / 2
final parameter mo::Mass = density * pi * length * radius ^ 2
final parameter mi::Mass = density * pi * length * inner_radius ^ 2
final parameter m::Mass = mo - mi
final parameter r_cm::Length[3] = r_shape + normalize_(dir) * length / 2
final parameter R_body::Real[3, 3] = from_nxy(r, [0, 1, 0])
final parameter I_diag_1::Inertia = (mo * radius ^ 2 - mi * inner_radius ^ 2) / 2
final parameter I_diag_2::Inertia = (mo * (length ^ 2 + 3 * radius ^ 2) - mi * (length ^ 2 + 3 * inner_radius ^ 2)) / 12
final parameter I_body::Inertia[3, 3] = resolve_dyade1(R_body, [[I_diag_1, 0, 0], [0, I_diag_2, 0], [0, 0, I_diag_2]])
final parameter I_11::Inertia = I_body[1, 1]
final parameter I_22::Inertia = I_body[2, 2]
final parameter I_33::Inertia = I_body[3, 3]
final parameter I_21::Inertia = I_body[2, 1]
final parameter I_31::Inertia = I_body[3, 1]
final parameter I_32::Inertia = I_body[3, 2]
final parameter dir_normalized::Real[3] = dir / max(length, 1e-10)
"Position vector from origin of world frame to origin of frame_a"
variable r_0::Position[3]
"Absolute velocity of frame_a, resolved in world frame (= D(r_0))"
variable v_0::Velocity[3]
"Absolute acceleration of frame_a resolved in world frame (= D(v_0))"
variable a_0::Acceleration[3]
relations
assert(inner_diameter < diameter, "parameter inner_diameter is greater than parameter diameter")
r_0 = frame_a.r_0
v_0 = der(r_0)
a_0 = der(v_0)
connect(frame_a, translation.frame_a)
connect(frame_b, translation.frame_b)
connect(frame_a, body.frame_a)
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/BodyCylinder.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 240,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endFlattened Source
"""
Rigid body with cylinder shape. Mass properties are computed from the
cylinder geometry and density. Optionally hollow (inner_diameter > 0).
The two connector frames `frame_a` and `frame_b` are always parallel.
"""
component BodyCylinder
parameter render::Boolean = true
parameter color::Real[4] = [0.5, 0.5, 0.5, 1.0]
parameter specular_coefficient::Real = 1.5
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 50, "y1": 450, "x2": 150, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 850, "y1": 450, "x2": 950, "y2": 550, "rot": 0}
},
"tags": []
}
}
# Sub-components
translation = FixedTranslation(final r = r, render = false)
body = Body(final m = m, final r_cm = r_cm, final I_11 = I_11, final I_22 = I_22, final I_33 = I_33, final I_21 = I_21, final I_31 = I_31, final I_32 = I_32, orientation_state = orientation_state, sequence = sequence, statePriority = statePriority, linearStatePriority = linearStatePriority, render = false)
# Visualization shape
cylinder_shape = CylinderShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), r_shape = r_shape, length_direction = dir_normalized, length = length, width = diameter, height = diameter)
"Orientation state carried by the internal body (None / Euler / Quaternion). Set to Euler or Quaternion to use this component as a freely-moving root body."
structural parameter orientation_state::OrientationState = OrientationState.None()
"Euler-angle sequence used when orientation_state = Euler"
structural parameter sequence::Integer[3] = [1, 2, 3]
"State priority of the rotational state"
structural parameter statePriority::Integer = 10
"State priority of the linear (position/velocity) state"
structural parameter linearStatePriority::Integer = 1
"Vector from frame_a to frame_b resolved in frame_a"
parameter r::Length[3] = [0.1, 0, 0]
"Vector from frame_a to cylinder origin, resolved in frame_a"
parameter r_shape::Length[3] = [0, 0, 0]
"Diameter of cylinder"
parameter diameter::Length = 0.05
"Inner diameter of cylinder (0 <= inner_diameter <= diameter)"
parameter inner_diameter::Length = 0
"Density of cylinder [kg/m³]"
parameter density::Real = 7700
# Computed parameters
final parameter dir::Length[3] = r - r_shape
final parameter length::Length = norm_(dir)
final parameter radius::Length = diameter / 2
final parameter inner_radius::Length = inner_diameter / 2
final parameter mo::Mass = density * pi * length * radius ^ 2
final parameter mi::Mass = density * pi * length * inner_radius ^ 2
final parameter m::Mass = mo - mi
final parameter r_cm::Length[3] = r_shape + normalize_(dir) * length / 2
final parameter R_body::Real[3, 3] = from_nxy(r, [0, 1, 0])
final parameter I_diag_1::Inertia = (mo * radius ^ 2 - mi * inner_radius ^ 2) / 2
final parameter I_diag_2::Inertia = (mo * (length ^ 2 + 3 * radius ^ 2) - mi * (length ^ 2 + 3 * inner_radius ^ 2)) / 12
final parameter I_body::Inertia[3, 3] = resolve_dyade1(R_body, [[I_diag_1, 0, 0], [0, I_diag_2, 0], [0, 0, I_diag_2]])
final parameter I_11::Inertia = I_body[1, 1]
final parameter I_22::Inertia = I_body[2, 2]
final parameter I_33::Inertia = I_body[3, 3]
final parameter I_21::Inertia = I_body[2, 1]
final parameter I_31::Inertia = I_body[3, 1]
final parameter I_32::Inertia = I_body[3, 2]
final parameter dir_normalized::Real[3] = dir / max(length, 1e-10)
"Position vector from origin of world frame to origin of frame_a"
variable r_0::Position[3]
"Absolute velocity of frame_a, resolved in world frame (= D(r_0))"
variable v_0::Velocity[3]
"Absolute acceleration of frame_a resolved in world frame (= D(v_0))"
variable a_0::Acceleration[3]
relations
assert(inner_diameter < diameter, "parameter inner_diameter is greater than parameter diameter")
r_0 = frame_a.r_0
v_0 = der(r_0)
a_0 = der(v_0)
connect(frame_a, translation.frame_a)
connect(frame_b, translation.frame_b)
connect(frame_a, body.frame_a)
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/BodyCylinder.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 240,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endTest Cases
No test cases defined.
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