RevoluteConstraint
Revolute cut-joint that constrains frame_b to a single rotational degree of freedom about axis n relative to frame_a, without introducing state variables for the relative motion.
Unlike the standard Revolute joint, this component does not define explicit state variables for the relative motion; instead it imposes kinematic constraints between frame_a and frame_b and evaluates the forces and torques required to satisfy them (an "implicit" joint). As a consequence, the relative kinematics between the two frames cannot be initialized.
It is intended for closed kinematic loops, where this formulation can simplify the resulting non-linear system of equations. In systems without closed loops the standard Revolute joint should be used instead.
The translational constraints may be released individually per axis (resolved in frame_a) with x_locked, y_locked, z_locked. With all three locked (default) the origins of the two frames coincide and only rotation about n remains free.
This component extends from PartialTwoFrames This component extends from Renderable
Usage
MultibodyComponents.RevoluteConstraint(render=true, color=world_default_joint_color(), specular_coefficient=1.5, sphere_diameter=world_default_joint_length() / 3)
Parameters:
| Name | Description | Units | Default value |
|---|---|---|---|
x_locked | If true, lock the relative translation along the frame_a x-direction (otherwise the constraint force in that direction is zero) | – | true |
y_locked | If true, lock the relative translation along the frame_a y-direction (otherwise the constraint force in that direction is zero) | – | true |
z_locked | If true, lock the relative translation along the frame_a z-direction (otherwise the constraint force in that direction is zero) | – | true |
n | Axis of rotation resolved in frame_a (= same as in frame_b) | – | [0, 0, 1] |
e | – | n / norm_(n) | |
nnx_a | – | ifelse(abs(...[1, 0, 0])) | |
ey_a | – | cross(e, nn...(e, nnx_a)) | |
ex_a | – | cross(ey_a, e) | |
render | – | true | |
color | – | world_defau...int_color() | |
specular_coefficient | – | 1.5 | |
sphere_diameter | Diameter of the sphere in animations | – | world_defau...ength() / 3 |
Connectors
frame_a- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
frame_b- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
Variables
| Name | Description | Units |
|---|---|---|
n_rel | Rotation axis e of frame_a expressed in frame_b coordinates (relative rotation applied to e) | – |
r_rel_a | Position vector from origin of frame_a to origin of frame_b, resolved in frame_a | m |
Behavior
Dict{MIME{Symbol("text/plain")}, String} with 1 entry: MIME type text/plain => "Error displaying result"
Source
"""
Revolute cut-joint that constrains `frame_b` to a single rotational degree of
freedom about axis `n` relative to `frame_a`, without introducing state
variables for the relative motion.
Unlike the standard `Revolute` joint, this component does not define explicit
state variables for the relative motion; instead it imposes kinematic constraints
between `frame_a` and `frame_b` and evaluates the forces and torques required to
satisfy them (an "implicit" joint). As a consequence, the relative kinematics
between the two frames cannot be initialized.
It is intended for closed kinematic loops, where this formulation can simplify
the resulting non-linear system of equations. In systems without closed loops
the standard `Revolute` joint should be used instead.
The translational constraints may be released individually per axis (resolved in
`frame_a`) with `x_locked`, `y_locked`, `z_locked`. With all three locked
(default) the origins of the two frames coincide and only rotation about `n`
remains free.
"""
component RevoluteConstraint
extends PartialTwoFrames()
extends Renderable(color = world_default_joint_color())
# Visualization shape (sphere representing the cut-joint)
shape = SphereShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), length = sphere_diameter, width = sphere_diameter, height = sphere_diameter)
"If true, lock the relative translation along the frame_a x-direction (otherwise the constraint force in that direction is zero)"
structural parameter x_locked::Boolean = true
"If true, lock the relative translation along the frame_a y-direction (otherwise the constraint force in that direction is zero)"
structural parameter y_locked::Boolean = true
"If true, lock the relative translation along the frame_a z-direction (otherwise the constraint force in that direction is zero)"
structural parameter z_locked::Boolean = true
"Axis of rotation resolved in frame_a (= same as in frame_b)"
structural parameter n::Real[3] = [0, 0, 1]
"Diameter of the sphere in animations"
parameter sphere_diameter::Real = world_default_joint_length() / 3
# The axis basis is structural so that the constraint equations see numeric
# coefficients; with symbolic coefficients, tearing may solve a constraint for a
# variable whose pivot (e.g. ey_a[3]) is identically zero at the actual axis value.
final structural parameter e::Real[3] = n / norm_(n)
final structural parameter nnx_a::Real[3] = ifelse(abs(e[1]) > 0.1, [0, 1, 0], ifelse(abs(e[2]) > 0.1, [0, 0, 1], [1, 0, 0]))
final structural parameter ey_a::Real[3] = cross(e, nnx_a) / norm_(cross(e, nnx_a))
final structural parameter ex_a::Real[3] = cross(ey_a, e)
"Rotation axis e of frame_a expressed in frame_b coordinates (relative rotation applied to e)"
variable n_rel::Real[3]
"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a"
variable r_rel_a::Position[3]
relations
r_rel_a = resolve2(frame_a.R, frame_b.r_0 - frame_a.r_0)
n_rel = resolve_relative(e, frame_a.R, frame_b.R)
# Constraint equations concerning translations: lock the relative position
# along each locked axis, otherwise the corresponding constraint force is zero
if x_locked
r_rel_a[1] = 0
else
frame_a.f[1] = 0
end
if y_locked
r_rel_a[2] = 0
else
frame_a.f[2] = 0
end
if z_locked
r_rel_a[3] = 0
else
frame_a.f[3] = 0
end
# Constraint equations concerning rotations: the relative rotation must keep
# the rotation axis e invariant (no tilt about the two perpendicular axes)
0 = dot(ex_a, n_rel)
0 = dot(ey_a, n_rel)
# No constraint torque about the rotation axis (free to rotate)
dot(frame_a.tau, n) = 0
# Force and torque balance between the two frames
frame_a.f + resolve_relative(frame_b.f, frame_b.R, frame_a.R) = [0, 0, 0]
frame_a.tau + resolve_relative(frame_b.tau, frame_b.R, frame_a.R) - cross(r_rel_a, frame_a.f) = [0, 0, 0]
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/RevoluteConstraint.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endFlattened Source
"""
Revolute cut-joint that constrains `frame_b` to a single rotational degree of
freedom about axis `n` relative to `frame_a`, without introducing state
variables for the relative motion.
Unlike the standard `Revolute` joint, this component does not define explicit
state variables for the relative motion; instead it imposes kinematic constraints
between `frame_a` and `frame_b` and evaluates the forces and torques required to
satisfy them (an "implicit" joint). As a consequence, the relative kinematics
between the two frames cannot be initialized.
It is intended for closed kinematic loops, where this formulation can simplify
the resulting non-linear system of equations. In systems without closed loops
the standard `Revolute` joint should be used instead.
The translational constraints may be released individually per axis (resolved in
`frame_a`) with `x_locked`, `y_locked`, `z_locked`. With all three locked
(default) the origins of the two frames coincide and only rotation about `n`
remains free.
"""
component RevoluteConstraint
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 950, "y1": 450, "x2": 1050, "y2": 550, "rot": 0}
},
"tags": []
}
}
parameter render::Boolean = true
parameter color::Real[4] = [0.5, 0.5, 0.5, 1.0]
parameter specular_coefficient::Real = 1.5
# Visualization shape (sphere representing the cut-joint)
shape = SphereShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), length = sphere_diameter, width = sphere_diameter, height = sphere_diameter)
"If true, lock the relative translation along the frame_a x-direction (otherwise the constraint force in that direction is zero)"
structural parameter x_locked::Boolean = true
"If true, lock the relative translation along the frame_a y-direction (otherwise the constraint force in that direction is zero)"
structural parameter y_locked::Boolean = true
"If true, lock the relative translation along the frame_a z-direction (otherwise the constraint force in that direction is zero)"
structural parameter z_locked::Boolean = true
"Axis of rotation resolved in frame_a (= same as in frame_b)"
structural parameter n::Real[3] = [0, 0, 1]
"Diameter of the sphere in animations"
parameter sphere_diameter::Real = world_default_joint_length() / 3
# The axis basis is structural so that the constraint equations see numeric
# coefficients; with symbolic coefficients, tearing may solve a constraint for a
# variable whose pivot (e.g. ey_a[3]) is identically zero at the actual axis value.
final structural parameter e::Real[3] = n / norm_(n)
final structural parameter nnx_a::Real[3] = ifelse(abs(e[1]) > 0.1, [0, 1, 0], ifelse(abs(e[2]) > 0.1, [0, 0, 1], [1, 0, 0]))
final structural parameter ey_a::Real[3] = cross(e, nnx_a) / norm_(cross(e, nnx_a))
final structural parameter ex_a::Real[3] = cross(ey_a, e)
"Rotation axis e of frame_a expressed in frame_b coordinates (relative rotation applied to e)"
variable n_rel::Real[3]
"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a"
variable r_rel_a::Position[3]
relations
r_rel_a = resolve2(frame_a.R, frame_b.r_0 - frame_a.r_0)
n_rel = resolve_relative(e, frame_a.R, frame_b.R)
# Constraint equations concerning translations: lock the relative position
# along each locked axis, otherwise the corresponding constraint force is zero
if x_locked
r_rel_a[1] = 0
else
frame_a.f[1] = 0
end
if y_locked
r_rel_a[2] = 0
else
frame_a.f[2] = 0
end
if z_locked
r_rel_a[3] = 0
else
frame_a.f[3] = 0
end
# Constraint equations concerning rotations: the relative rotation must keep
# the rotation axis e invariant (no tilt about the two perpendicular axes)
0 = dot(ex_a, n_rel)
0 = dot(ey_a, n_rel)
# No constraint torque about the rotation axis (free to rotate)
dot(frame_a.tau, n) = 0
# Force and torque balance between the two frames
frame_a.f + resolve_relative(frame_b.f, frame_b.R, frame_a.R) = [0, 0, 0]
frame_a.tau + resolve_relative(frame_b.tau, frame_b.R, frame_a.R) - cross(r_rel_a, frame_a.f) = [0, 0, 0]
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/RevoluteConstraint.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endTest Cases
No test cases defined.
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