SphericalSpherical
Joint with two spherical-like ends connected by a fixed-length rod.
Imposes a single distance constraint: |frame_b.r_0 - frame_a.r_0| = ||r_0||. The rod can optionally carry a point mass at its midpoint (has_mass = true, mass given bym). Highly recommended for closed kinematic loops — it's much more efficient than twoSpherical joints plus a body.
r_0: nominal vector from frame_a to frame_b. Definesrod_lengthand the initial rod direction. Must be non-zero.has_mass: include a point mass at the rod midpoint (structural).m: rod mass (only used whenhas_mass = true).kinematic_constraint: when true, use the rotation-matrix-aware form of the rod position (helps the symbolic loop solver); when false, the simplerframe_b.r_0 - frame_a.r_0form.
This component extends from PartialTwoFrames This component extends from Renderable
Usage
MultibodyComponents.SphericalSpherical(render=true, color=[1, 1, 0, 1], specular_coefficient=1.5, r_0=[1, 0, 0], m=1, radius=0.1, rod_length=norm_(r_0))
Parameters:
| Name | Description | Units | Default value |
|---|---|---|---|
has_mass | – | false | |
kinematic_constraint | – | true | |
constraint_residue_external | When true, the length constraint is replaced by an externally supplied constraint_residue (set by an enclosing assembly joint to solve the loop analytically). | – | false |
point_gravity | Use a point-gravity field pointing towards the world origin (structural; see Body) | – | false |
render | – | true | |
color | – | [1, 1, 0, 1] | |
specular_coefficient | – | 1.5 | |
r_0 | Nominal vector from frame_a to frame_b | m | [1, 0, 0] |
m | Mass of point at rod midpoint | kg | 1 |
radius | Rendering radius of the rod cylinder | – | 0.1 |
Connectors
frame_a- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
frame_b- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
Variables
| Name | Description | Units |
|---|---|---|
f_rod | Constraint force in the rod direction (positive on frame_a when from a to b) | – |
rRod_0 | Position vector from frame_a to frame_b, resolved in world | m |
rRod_a | Position vector from frame_a to frame_b, resolved in frame_a | m |
eRod_a | Unit vector from frame_a to frame_b, resolved in frame_a | – |
r_cm_0 | Position of rod midpoint, resolved in world | m |
v_cm_0 | Velocity of rod midpoint, resolved in world | m/s |
f_cm_a | Inertial force at midpoint, resolved in frame_a | – |
f_cm_e | Component of f_cm_a along the rod | – |
f_b_a1 | Force at frame_b without rod constraint force, resolved in frame_a | – |
constraint_residue | Constraint residue: length constraint by default, or rod force when external | – |
Behavior
Dict{MIME{Symbol("text/plain")}, String} with 1 entry: MIME type text/plain => "Error displaying result"
Source
"""
Joint with two spherical-like ends connected by a fixed-length rod.
Imposes a single distance constraint: |frame_b.r_0 - frame_a.r_0| = ||r_0||.
The rod can optionally carry a point mass at its midpoint
(`has_mass = true`, mass given by `m`). Highly recommended for closed
kinematic loops — it's much more efficient than two `Spherical` joints
plus a body.
- `r_0`: nominal vector from frame_a to frame_b. Defines `rod_length` and
the initial rod direction. Must be non-zero.
- `has_mass`: include a point mass at the rod midpoint (structural).
- `m`: rod mass (only used when `has_mass = true`).
- `kinematic_constraint`: when true, use the rotation-matrix-aware form of
the rod position (helps the symbolic loop solver); when false, the
simpler `frame_b.r_0 - frame_a.r_0` form.
"""
component SphericalSpherical
extends PartialTwoFrames()
extends Renderable(color = [1, 1, 0, 1])
shape = CylinderShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), length_direction = eRod_a, length = rod_length, width = 2 * radius, height = 2 * radius)
structural parameter has_mass::Boolean = false
structural parameter kinematic_constraint::Boolean = true
"When true, the length constraint is replaced by an externally supplied `constraint_residue` (set by an enclosing assembly joint to solve the loop analytically)."
structural parameter constraint_residue_external::Boolean = false
"Nominal vector from frame_a to frame_b"
parameter r_0::Length[3] = [1, 0, 0]
"Mass of point at rod midpoint"
parameter m::Mass = 1 if has_mass
"Rendering radius of the rod cylinder"
parameter radius::Real = 0.1
final parameter rod_length::Real = norm_(r_0)
"Constraint force in the rod direction (positive on frame_a when from a to b)"
variable f_rod::Real
"Position vector from frame_a to frame_b, resolved in world"
variable rRod_0::Position[3]
"Position vector from frame_a to frame_b, resolved in frame_a"
variable rRod_a::Position[3]
"Unit vector from frame_a to frame_b, resolved in frame_a"
variable eRod_a::Real[3]
"Position of rod midpoint, resolved in world"
variable r_cm_0::Position[3] if has_mass
"Velocity of rod midpoint, resolved in world"
variable v_cm_0::Velocity[3] if has_mass
"Inertial force at midpoint, resolved in frame_a"
variable f_cm_a::Real[3] if has_mass
"Component of f_cm_a along the rod"
variable f_cm_e::Real[3] if has_mass
"Force at frame_b without rod constraint force, resolved in frame_a"
variable f_b_a1::Real[3]
"Constraint residue: length constraint by default, or rod force when external"
variable constraint_residue::Real
"Use a point-gravity field pointing towards the world origin (structural; see Body)"
structural parameter point_gravity::Boolean = false
relations
if kinematic_constraint
rRod_0 = transpose(frame_b.R) * (frame_b.R * frame_b.r_0) - transpose(frame_a.R) * (frame_a.R * frame_a.r_0)
else
rRod_0 = frame_b.r_0 - frame_a.r_0
end
rRod_a = resolve2(frame_a.R, rRod_0)
eRod_a = rRod_a / rod_length
# constraint_residue is pinned to 0. When constraint_residue_external is false
# the length constraint below provides the second equation. When true, the
# parent assembly (e.g. JointSSP/JointSSR) supplies
# `constraint_residue = f_rod - <rod force>` instead, solving the loop analytically.
constraint_residue = 0
if !constraint_residue_external
constraint_residue = dot(rRod_0, rRod_0) - rod_length ^ 2
end
frame_a.tau = [0, 0, 0]
frame_b.tau = [0, 0, 0]
if has_mass
r_cm_0 = frame_a.r_0 + rRod_0 / 2
v_cm_0 = der(r_cm_0)
f_cm_a = m * resolve2(frame_a.R, der(v_cm_0) - gravity_acceleration(r_cm_0, point_gravity))
f_cm_e = dot(f_cm_a, eRod_a) * eRod_a
frame_a.f = (f_cm_a - f_cm_e) / 2 + f_rod * eRod_a
f_b_a1 = (f_cm_a + f_cm_e) / 2
frame_b.f = resolve_relative(f_b_a1 - f_rod * eRod_a, frame_a.R, frame_b.R)
else
f_b_a1 = [0, 0, 0]
frame_a.f = f_rod * eRod_a
frame_b.f = -resolve_relative(frame_a.f, frame_a.R, frame_b.R)
end
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/SphericalSpherical.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endFlattened Source
"""
Joint with two spherical-like ends connected by a fixed-length rod.
Imposes a single distance constraint: |frame_b.r_0 - frame_a.r_0| = ||r_0||.
The rod can optionally carry a point mass at its midpoint
(`has_mass = true`, mass given by `m`). Highly recommended for closed
kinematic loops — it's much more efficient than two `Spherical` joints
plus a body.
- `r_0`: nominal vector from frame_a to frame_b. Defines `rod_length` and
the initial rod direction. Must be non-zero.
- `has_mass`: include a point mass at the rod midpoint (structural).
- `m`: rod mass (only used when `has_mass = true`).
- `kinematic_constraint`: when true, use the rotation-matrix-aware form of
the rod position (helps the symbolic loop solver); when false, the
simpler `frame_b.r_0 - frame_a.r_0` form.
"""
component SphericalSpherical
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 950, "y1": 450, "x2": 1050, "y2": 550, "rot": 0}
},
"tags": []
}
}
parameter render::Boolean = true
parameter color::Real[4] = [0.5, 0.5, 0.5, 1.0]
parameter specular_coefficient::Real = 1.5
shape = CylinderShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), length_direction = eRod_a, length = rod_length, width = 2 * radius, height = 2 * radius)
structural parameter has_mass::Boolean = false
structural parameter kinematic_constraint::Boolean = true
"When true, the length constraint is replaced by an externally supplied `constraint_residue` (set by an enclosing assembly joint to solve the loop analytically)."
structural parameter constraint_residue_external::Boolean = false
"Nominal vector from frame_a to frame_b"
parameter r_0::Length[3] = [1, 0, 0]
"Mass of point at rod midpoint"
parameter m::Mass = 1 if has_mass
"Rendering radius of the rod cylinder"
parameter radius::Real = 0.1
final parameter rod_length::Real = norm_(r_0)
"Constraint force in the rod direction (positive on frame_a when from a to b)"
variable f_rod::Real
"Position vector from frame_a to frame_b, resolved in world"
variable rRod_0::Position[3]
"Position vector from frame_a to frame_b, resolved in frame_a"
variable rRod_a::Position[3]
"Unit vector from frame_a to frame_b, resolved in frame_a"
variable eRod_a::Real[3]
"Position of rod midpoint, resolved in world"
variable r_cm_0::Position[3] if has_mass
"Velocity of rod midpoint, resolved in world"
variable v_cm_0::Velocity[3] if has_mass
"Inertial force at midpoint, resolved in frame_a"
variable f_cm_a::Real[3] if has_mass
"Component of f_cm_a along the rod"
variable f_cm_e::Real[3] if has_mass
"Force at frame_b without rod constraint force, resolved in frame_a"
variable f_b_a1::Real[3]
"Constraint residue: length constraint by default, or rod force when external"
variable constraint_residue::Real
"Use a point-gravity field pointing towards the world origin (structural; see Body)"
structural parameter point_gravity::Boolean = false
relations
if kinematic_constraint
rRod_0 = transpose(frame_b.R) * (frame_b.R * frame_b.r_0) - transpose(frame_a.R) * (frame_a.R * frame_a.r_0)
else
rRod_0 = frame_b.r_0 - frame_a.r_0
end
rRod_a = resolve2(frame_a.R, rRod_0)
eRod_a = rRod_a / rod_length
# constraint_residue is pinned to 0. When constraint_residue_external is false
# the length constraint below provides the second equation. When true, the
# parent assembly (e.g. JointSSP/JointSSR) supplies
# `constraint_residue = f_rod - <rod force>` instead, solving the loop analytically.
constraint_residue = 0
if !constraint_residue_external
constraint_residue = dot(rRod_0, rRod_0) - rod_length ^ 2
end
frame_a.tau = [0, 0, 0]
frame_b.tau = [0, 0, 0]
if has_mass
r_cm_0 = frame_a.r_0 + rRod_0 / 2
v_cm_0 = der(r_cm_0)
f_cm_a = m * resolve2(frame_a.R, der(v_cm_0) - gravity_acceleration(r_cm_0, point_gravity))
f_cm_e = dot(f_cm_a, eRod_a) * eRod_a
frame_a.f = (f_cm_a - f_cm_e) / 2 + f_rod * eRod_a
f_b_a1 = (f_cm_a + f_cm_e) / 2
frame_b.f = resolve_relative(f_b_a1 - f_rod * eRod_a, frame_a.R, frame_b.R)
else
f_b_a1 = [0, 0, 0]
frame_a.f = f_rod * eRod_a
frame_b.f = -resolve_relative(frame_a.f, frame_a.R, frame_b.R)
end
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/SphericalSpherical.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endTest Cases
No test cases defined.
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