UniversalConstraint
Universal cut-joint that constrains frame_b to two rotational degrees of freedom (about axis n_a fixed in frame_a and axis n_b fixed in frame_b) relative to frame_a, without introducing state variables for the relative motion.
Unlike the standard Universal joint, this component does not define explicit state variables for the relative motion; instead it imposes kinematic constraints between frame_a and frame_b and evaluates the forces and torques required to satisfy them (an "implicit" joint). As a consequence, the relative kinematics between the two frames cannot be initialized.
It is intended for closed kinematic loops, where this formulation can simplify the resulting non-linear system of equations. In systems without closed loops the standard Universal joint should be used instead.
The two axes n_a and n_b must be different (ideally perpendicular). The translational constraints may be released individually per axis (resolved in frame_a) with x_locked, y_locked, z_locked.
This component extends from PartialTwoFrames This component extends from Renderable
Usage
MultibodyComponents.UniversalConstraint(render=true, color=world_default_joint_color(), specular_coefficient=1.5, sphere_diameter=world_default_joint_length() / 3)
Parameters:
| Name | Description | Units | Default value |
|---|---|---|---|
x_locked | If true, lock the relative translation along the frame_a x-direction (otherwise the constraint force in that direction is zero) | – | true |
y_locked | If true, lock the relative translation along the frame_a y-direction (otherwise the constraint force in that direction is zero) | – | true |
z_locked | If true, lock the relative translation along the frame_a z-direction (otherwise the constraint force in that direction is zero) | – | true |
n_a | Axis of revolute joint 1, resolved in frame_a | – | [1, 0, 0] |
n_b | Axis of revolute joint 2, resolved in frame_b | – | [0, 1, 0] |
render | – | true | |
color | – | world_defau...int_color() | |
specular_coefficient | – | 1.5 | |
sphere_diameter | Diameter of the sphere in animations | – | world_defau...ength() / 3 |
Connectors
frame_a- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
frame_b- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
Variables
| Name | Description | Units |
|---|---|---|
n_a_in_b | Axis n_a of frame_a expressed in frame_b coordinates (relative rotation applied to n_a) | – |
r_rel_a | Position vector from origin of frame_a to origin of frame_b, resolved in frame_a | m |
Behavior
Dict{MIME{Symbol("text/plain")}, String} with 1 entry: MIME type text/plain => "Error displaying result"
Source
"""
Universal cut-joint that constrains `frame_b` to two rotational degrees of
freedom (about axis `n_a` fixed in `frame_a` and axis `n_b` fixed in `frame_b`)
relative to `frame_a`, without introducing state variables for the relative
motion.
Unlike the standard `Universal` joint, this component does not define explicit
state variables for the relative motion; instead it imposes kinematic constraints
between `frame_a` and `frame_b` and evaluates the forces and torques required to
satisfy them (an "implicit" joint). As a consequence, the relative kinematics
between the two frames cannot be initialized.
It is intended for closed kinematic loops, where this formulation can simplify
the resulting non-linear system of equations. In systems without closed loops
the standard `Universal` joint should be used instead.
The two axes `n_a` and `n_b` must be different (ideally perpendicular). The
translational constraints may be released individually per axis (resolved in
`frame_a`) with `x_locked`, `y_locked`, `z_locked`.
"""
component UniversalConstraint
extends PartialTwoFrames()
extends Renderable(color = world_default_joint_color())
# Visualization shape (sphere representing the cut-joint)
shape = SphereShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), length = sphere_diameter, width = sphere_diameter, height = sphere_diameter)
"If true, lock the relative translation along the frame_a x-direction (otherwise the constraint force in that direction is zero)"
structural parameter x_locked::Boolean = true
"If true, lock the relative translation along the frame_a y-direction (otherwise the constraint force in that direction is zero)"
structural parameter y_locked::Boolean = true
"If true, lock the relative translation along the frame_a z-direction (otherwise the constraint force in that direction is zero)"
structural parameter z_locked::Boolean = true
"Axis of revolute joint 1, resolved in frame_a"
structural parameter n_a::Real[3] = [1, 0, 0]
"Axis of revolute joint 2, resolved in frame_b"
structural parameter n_b::Real[3] = [0, 1, 0]
"Diameter of the sphere in animations"
parameter sphere_diameter::Real = world_default_joint_length() / 3
"Axis n_a of frame_a expressed in frame_b coordinates (relative rotation applied to n_a)"
variable n_a_in_b::Real[3]
"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a"
variable r_rel_a::Position[3]
relations
r_rel_a = resolve2(frame_a.R, frame_b.r_0 - frame_a.r_0)
n_a_in_b = resolve_relative(n_a, frame_a.R, frame_b.R)
# Constraint equations concerning translations: lock the relative position
# along each locked axis, otherwise the corresponding constraint force is zero
if x_locked
r_rel_a[1] = 0
else
frame_a.f[1] = 0
end
if y_locked
r_rel_a[2] = 0
else
frame_a.f[2] = 0
end
if z_locked
r_rel_a[3] = 0
else
frame_a.f[3] = 0
end
# Constraint equations concerning rotations: no constraint torque about either
# revolute axis (free to rotate about both), and the two axes stay perpendicular
dot(frame_a.tau, n_a) = 0
dot(frame_b.tau, n_b) = 0
dot(n_b, n_a_in_b) = 0
# Force and torque balance between the two frames
frame_a.f + resolve_relative(frame_b.f, frame_b.R, frame_a.R) = [0, 0, 0]
frame_a.tau + resolve_relative(frame_b.tau, frame_b.R, frame_a.R) - cross(r_rel_a, frame_a.f) = [0, 0, 0]
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/UniversalConstraint.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endFlattened Source
"""
Universal cut-joint that constrains `frame_b` to two rotational degrees of
freedom (about axis `n_a` fixed in `frame_a` and axis `n_b` fixed in `frame_b`)
relative to `frame_a`, without introducing state variables for the relative
motion.
Unlike the standard `Universal` joint, this component does not define explicit
state variables for the relative motion; instead it imposes kinematic constraints
between `frame_a` and `frame_b` and evaluates the forces and torques required to
satisfy them (an "implicit" joint). As a consequence, the relative kinematics
between the two frames cannot be initialized.
It is intended for closed kinematic loops, where this formulation can simplify
the resulting non-linear system of equations. In systems without closed loops
the standard `Universal` joint should be used instead.
The two axes `n_a` and `n_b` must be different (ideally perpendicular). The
translational constraints may be released individually per axis (resolved in
`frame_a`) with `x_locked`, `y_locked`, `z_locked`.
"""
component UniversalConstraint
frame_a = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 950, "y1": 450, "x2": 1050, "y2": 550, "rot": 0}
},
"tags": []
}
}
parameter render::Boolean = true
parameter color::Real[4] = [0.5, 0.5, 0.5, 1.0]
parameter specular_coefficient::Real = 1.5
# Visualization shape (sphere representing the cut-joint)
shape = SphereShape(render = render, color = color, r = frame_a.r_0, R = transpose(frame_a.R), length = sphere_diameter, width = sphere_diameter, height = sphere_diameter)
"If true, lock the relative translation along the frame_a x-direction (otherwise the constraint force in that direction is zero)"
structural parameter x_locked::Boolean = true
"If true, lock the relative translation along the frame_a y-direction (otherwise the constraint force in that direction is zero)"
structural parameter y_locked::Boolean = true
"If true, lock the relative translation along the frame_a z-direction (otherwise the constraint force in that direction is zero)"
structural parameter z_locked::Boolean = true
"Axis of revolute joint 1, resolved in frame_a"
structural parameter n_a::Real[3] = [1, 0, 0]
"Axis of revolute joint 2, resolved in frame_b"
structural parameter n_b::Real[3] = [0, 1, 0]
"Diameter of the sphere in animations"
parameter sphere_diameter::Real = world_default_joint_length() / 3
"Axis n_a of frame_a expressed in frame_b coordinates (relative rotation applied to n_a)"
variable n_a_in_b::Real[3]
"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a"
variable r_rel_a::Position[3]
relations
r_rel_a = resolve2(frame_a.R, frame_b.r_0 - frame_a.r_0)
n_a_in_b = resolve_relative(n_a, frame_a.R, frame_b.R)
# Constraint equations concerning translations: lock the relative position
# along each locked axis, otherwise the corresponding constraint force is zero
if x_locked
r_rel_a[1] = 0
else
frame_a.f[1] = 0
end
if y_locked
r_rel_a[2] = 0
else
frame_a.f[2] = 0
end
if z_locked
r_rel_a[3] = 0
else
frame_a.f[3] = 0
end
# Constraint equations concerning rotations: no constraint torque about either
# revolute axis (free to rotate about both), and the two axes stay perpendicular
dot(frame_a.tau, n_a) = 0
dot(frame_b.tau, n_b) = 0
dot(n_b, n_a_in_b) = 0
# Force and torque balance between the two frames
frame_a.f + resolve_relative(frame_b.f, frame_b.R, frame_a.R) = [0, 0, 0]
frame_a.tau + resolve_relative(frame_b.tau, frame_b.R, frame_a.R) - cross(r_rel_a, frame_a.f) = [0, 0, 0]
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/UniversalConstraint.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 200,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endTest Cases
No test cases defined.
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