PrescribedPosition
Prescribed position of frame_b via input connectors.
The position of frame_b is driven by the three real inputs r_x, r_y, r_z, resolved in the world frame.
When fixed_orientation is true, the orientation is locked to the identity (world frame). When false, no orientation constraint is imposed and no torque is applied — orientation must be determined by connected components.
Usage
MultibodyComponents.PrescribedPosition(render=true)
Parameters:
| Name | Description | Units | Default value |
|---|---|---|---|
fixed_orientation | – | true | |
render | Render the component in animations | – | true |
Connectors
frame_b- Frame3D is the fundamental 3D connector used for 6DOF motion. Most components have one or severalFrame
connectors that can be connected together (Frame3D)
r_x- This connector represents a real signal as an input to a component (RealInput)r_y- This connector represents a real signal as an input to a component (RealInput)r_z- This connector represents a real signal as an input to a component (RealInput)
Variables
| Name | Description | Units |
|---|---|---|
r | Position vector from world frame to frame_b, resolved in world frame | m |
v | Absolute velocity of frame_b, resolved in world frame | m/s |
a | Absolute acceleration of frame_b, resolved in world frame | m/s2 |
Behavior
Dict{MIME{Symbol("text/plain")}, String} with 1 entry: MIME type text/plain => "Error displaying result"
Source
"""
Prescribed position of `frame_b` via input connectors.
The position of `frame_b` is driven by the three real inputs `r_x`, `r_y`, `r_z`,
resolved in the world frame.
When `fixed_orientation` is true, the orientation is locked to the identity
(world frame). When false, no orientation constraint is imposed and no
torque is applied — orientation must be determined by connected components.
"""
component PrescribedPosition
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 900, "y1": 450, "x2": 1000, "y2": 550, "rot": 0}
},
"tags": []
}
}
r_x = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 100, "x2": 50, "y2": 200, "rot": 0}
},
"tags": []
}
}
r_y = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
r_z = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 780, "x2": 50, "y2": 880, "rot": 0}
},
"tags": []
}
}
structural parameter fixed_orientation::Boolean = true
"Render the component in animations"
parameter render::Boolean = true
"Position vector from world frame to frame_b, resolved in world frame"
variable r::Position[3]
"Absolute velocity of frame_b, resolved in world frame"
variable v::Velocity[3]
"Absolute acceleration of frame_b, resolved in world frame"
variable a::Acceleration[3]
relations
r = [r_x, r_y, r_z]
frame_b.r_0 = r
v = der(r)
a = der(v)
if fixed_orientation
frame_b.R = [[1, 0, 0], [0, 1, 0], [0, 0, 1]]
else
frame_b.tau = [0, 0, 0]
end
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/PrescribedPosition.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 150,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endFlattened Source
"""
Prescribed position of `frame_b` via input connectors.
The position of `frame_b` is driven by the three real inputs `r_x`, `r_y`, `r_z`,
resolved in the world frame.
When `fixed_orientation` is true, the orientation is locked to the identity
(world frame). When false, no orientation constraint is imposed and no
torque is applied — orientation must be determined by connected components.
"""
component PrescribedPosition
frame_b = Frame3D() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": 900, "y1": 450, "x2": 1000, "y2": 550, "rot": 0}
},
"tags": []
}
}
r_x = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 100, "x2": 50, "y2": 200, "rot": 0}
},
"tags": []
}
}
r_y = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 450, "x2": 50, "y2": 550, "rot": 0}
},
"tags": []
}
}
r_z = RealInput() {
"Dyad": {
"placement": {
"diagram": {"iconName": "default", "x1": -50, "y1": 780, "x2": 50, "y2": 880, "rot": 0}
},
"tags": []
}
}
structural parameter fixed_orientation::Boolean = true
"Render the component in animations"
parameter render::Boolean = true
"Position vector from world frame to frame_b, resolved in world frame"
variable r::Position[3]
"Absolute velocity of frame_b, resolved in world frame"
variable v::Velocity[3]
"Absolute acceleration of frame_b, resolved in world frame"
variable a::Acceleration[3]
relations
r = [r_x, r_y, r_z]
frame_b.r_0 = r
v = der(r)
a = der(v)
if fixed_orientation
frame_b.R = [[1, 0, 0], [0, 1, 0], [0, 0, 1]]
else
frame_b.tau = [0, 0, 0]
end
metadata {
"Dyad": {
"icons": {"default": "dyad://MultibodyComponents/PrescribedPosition.svg"},
"labels": [
{
"label": "$(instance)",
"x": 500,
"y": 150,
"rot": 0,
"attrs": {"font-size": "160"}
}
]
}
}
endTest Cases
No test cases defined.
Related
Examples
Experiments
Analyses
Tests